Director, Digital Artist
"TRON: Legacy", "Oblivion", Windows 10 Desktop

GMUNK is a globally renowned digital artist, live-action director and motion designer whose creativity and innovation span a unique range of mediums. The throughline in his work utilizes a fusion of psychedelic themes and richly textured palettes, and his signature lens-based style is enigmatic, atmospheric, and metaphysical – much like the Munky himself.

His ethos is driven by his desire to learn and be uncomfortable. He continuously seeks to apply his foundation in motion design to new mediums, with new collaborators. The results of these labors often take beautiful and unexpected forms as short films, installations, digital art, data visualizations, commercials, music videos, title sequences and various applications of motion design.

GMUNK’s work has been exhibited at Christie’s, Sotheby’s and in fine-art galleries around the world. His early Flash and Motion Design work set the bar for experimentation in the medium and has been studied in schools internationally for over two decades. His projection-mapping opus BOX is one of the most viral short films ever made and won prestigious awards including the Cannes Grand Prix and Siggraph’s Best in Show. He produced one of the world's most iconic image campaigns with the Microsoft Windows 10 desktop wallpaper, seen by over a billion people worldwide. He pioneered early Augmented Reality concepts by designing the holographic content in science-fiction pillars Tron: Legacy and Oblivion. His full-spectrum photography series InfraMunk has inspired an entire generation of artists and has been published worldwide in numerous print and online platforms including Fubiz, DesignBoom, and Engadget. Over decades, his commercial work has been prolific, with projects for clients such as Disney, Nike, Adidas, Samsung, Microsoft, Meta, Audi, Maserati, Mercedes, Sony, Uber, Dolby, HP, Adobe, The Creator’s Project, Tonal, Dobel, Asus, Hummer, Infiniti and HBO.

His work often centers around themes of identity, the subconscious, and our human connection to technology.